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הסתר הודעה

  ניווט ראשי
Raising Steam
תמונה של  Raising Steam
Raising Steam
מאת Terry Pratchett
קח בהשאלה קח בהשאלה
NEW YORK TIMES BESTSELLER • The international bestselling author of the hilarious Discworld series—a writer who’s been compared to Mark Twain and Kurt Vonnegut—introduces the first steam engine into his complex, zany fantasy world. 
“Everything that makes Pratchett one of the world’s most delightful writers.” —Cory Doctorow, author of Boing Boing
 
Mister Simnel has produced a great clanging monster of a machine that harnesses the power of all the elements—earth, air, fire, and water—and it’s soon drawing astonished crowds. To the consternation of Ankh-Morpork’s formidable Patrician, Lord Vetinari, no one is in charge of this new invention. Who better to take the lead than the man he has already appointed master of the Post Office, the Mint and the Royal Bank?
 
Moist von Lipwig is not a man who enjoys hard work—unless it is dependent on words, which are not very heavy and don’t always need greasing. He does enjoy being alive, however, which makes a new job offer from Vetinari hard to refuse. Moist will have to grapple with gallons of grease, goblins, a controller with a history of throwing employees down the stairs, and some very angry dwarfs if he’s going to stop it all from going off the rails.
NEW YORK TIMES BESTSELLER • The international bestselling author of the hilarious Discworld series—a writer who’s been compared to Mark Twain and Kurt Vonnegut—introduces the first steam engine into his complex, zany fantasy world. 
“Everything that makes Pratchett one of the world’s most delightful writers.” —Cory Doctorow, author of Boing Boing
 
Mister Simnel has produced a great clanging monster of a machine that harnesses the power of all the elements—earth, air, fire, and water—and it’s soon drawing astonished crowds. To the consternation of Ankh-Morpork’s formidable Patrician, Lord Vetinari, no one is in charge of this new invention. Who better to take the lead than the man he has already appointed master of the Post Office, the Mint and the Royal Bank?
 
Moist von Lipwig is not a man who enjoys hard work—unless it is dependent on words, which are not very heavy and don’t always need greasing. He does enjoy being alive, however, which makes a new job offer from Vetinari hard to refuse. Moist will have to grapple with gallons of grease, goblins, a controller with a history of throwing employees down the stairs, and some very angry dwarfs if he’s going to stop it all from going off the rails.
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  • From the book It is hard to understand nothing, but the multiverse is full of it. Nothing travels everywhere, always ahead of something, and in the great cloud of unknowing nothing yearns to become something, to break out, to move, to feel, to change, to dance and to experience—in short, to be something.

    And now it found its chance as it drifted in the ether. Nothing, of course, knew about something, but this something was different, oh yes, and so nothing slid silently into something and floated down with everything in mind and, fortunately, landed on the back of a turtle, a very large one, and hurried to become something even faster. It was elemental and nothing was better than that and suddenly the elemental was captured! The bait had worked.

    Anyone who has ever seen the River Ankh sliding along its bed of miscellaneous nastiness would understand why so much of the piscine food for the people of Ankh-Morpork has to be supplied by the fishing fleets of Quirm. In order to prevent terrible gastric trouble for the citizenry, Ankh-Morpork fishmongers have to ensure that their suppliers make their catches a long, long way from the city.

    For Bowden Jeffries, purveyor of the very best in seafood, the two hundred miles or more which lay between the fish docks at Quirm and the customers in Ankh-Morpork was a regrettably long distance throughout the winter, autumn, and spring and a sheer penance in the summertime, because the highway, such as it was, became a linear furnace all the way to the Big City. Once you had had to deal with a ton of overheated octopus, you never forgot it; the smell lasted for days, and followed you around and almost into your bedroom. You could never get it out of your clothes.

    People were so demanding, but the elite of Ankh-Morpork and, indeed, everyone else wanted their fish, even in the hottest part of the season. Even with an icehouse built by his own two hands and, by arrangement, a second icehouse halfway along the journey, it made you want to cry, it really did.

    And he said as much to his cousin, Relief Jeffries, a market gardener, who looked at his beer and said, “It’s always the same. Nobody wants to help the small entrepreneur. Can you imagine how quickly strawberries turn into little balls of mush in the heat? Well, I’ll tell you: no time at all. Blink and you miss ’em, just when everybody wants their strawberries. And you ask the watercress people how difficult it is to get the damn stuff to the city before it’s as limp as a second-day sermon. We should petition the government!”

    “No,” said his cousin. “I’ve had enough of this. Let’s write to the newspapers! That’s the way to get things done. Everyone’s complaining about the fruit and vegetables and the seafood. Vetinari should be made to understand the plight of the small-time entrepreneur. After all, what do we occasionally pay our taxes for?”

    Dick Simnel was ten years old when, back at the family smithy in Sheepridge, his father simply disappeared in a cloud of furnace parts and flying metal, all enveloped in a pink steam. He was never found in the terrible haze of scorching dampness, but on that very day young Dick Simnel vowed to whatever was left of his father in that boiling steam that he would make steam his servant.

    His mother had other ideas. She was a midwife, and as she said to her neighbors, “Babbies are born everywhere. I’ll never be without a customer.” So, against her son’s wishes, Elsie Simnel decided to take him away from what she now considered to be a haunted place. She packed up their belongings and together they returned...
על המחבר-
  • TERRY PRATCHETT is the acclaimed creator of the globally bestselling Discworld series, the first of which, The Color of Magic, was published in 1983. Raising Steam is his fortieth Discworld novel. His books have been widely adapted for stage and screen; he is the winner of multiple prizes, including the Carnegie Medal, and was awarded a knighthood for services to literature. After falling out with his keyboard, he now talks to his computer. Occasionally, these days, it answers back.
ביקורות-
  • Publisher's Weekly

    Starred review from February 24, 2014
    A brash new invention brings social upheaval, deadly intrigues, and plenty of wry humor to the 40th installment of Pratchett's best-selling Discworld fantasy series. When intrepid inventor Dick Simnel comes to Ankh-Morpork looking for a backer for his revolutionary steam engine, the Iron Girder, entrepreneur Sir Harry King is quick to grasp the possibilities. So is Ankh-Morpork's ruler, Lord Vetinari, who immediately puts master facilitator (and former con artist) Moist von Lipwig in charge of the Discworld's first railway. But while the would-be railway tycoons are busy cutting deals for right-of-ways, supplies, and second class coach service, a group of radically conservative dwarf extremists are determined to stop the railroad, along with anything else that threatens "the truth of pure dwarfishness." In a realm where "even the factions had factions," Moist finds himself cast as Vetinari's agent to help defeat a political coup that could re-ignite ancient hostilities between dwarves and trolls. As always, Pratchett's unforgettable characters and lively story mirror the best, the worst, and the oddest bits of our own world, entertaining readers while skewering social and political foibles in a melting pot of humanity, dwarfs, trolls, goblins, vampires, and a werewolf or two.

  • Kirkus

    March 1, 2014
    Pratchett's 40th Discworld novel brings in one--or, as it turns out, two--intriguing new characters and introduces a radical new concept: the railway. Young genius engineer Dick Simnel invents a steam locomotive he names Iron Girder. Waste management tycoon Sir Harry King immediately grasps the lucrative possibilities and invests part of his fortune in the railway. Ankh-Morpork's Lord Vetinari intends for the city to keep control of the new enterprise and appoints con man-turned-civil servant Moist von Lipwig to keep an eye on matters. The railway proves wildly popular with the public. Unfortunately, dwarf fundamentalists opposed to fraternization with trolls or humans begin making terrorist attacks, murdering railway workers and setting fire to clacks communications towers. The terrorists eventually overthrow the legitimate dwarf government in Uberwald while the dwarf Low King is more than 1,000 miles away. Only by means of the railway, declares Lord Vetinari, can Low King Rhys return to Uberwald in time to foil the plotters. But Uberwald, haunted by vampires and werewolves, may be approached only across high plains covered with stumbleweed ("like tumbleweed, but less athletic"). And, Moist protests, the railway isn't finished. Somehow, Vetinari explains kindly, Moist better find a way to finish it if he wants his head to remain attached to his neck. Young Dick, meanwhile, entertains a most peculiar notion: that Iron Girder is female and sentient. And after witnessing the locomotive deal with a misguided dwarf's attempted sabotage, Moist is inclined to agree with him. In recent years, Discworld humor has become implicit (check out the hilarious names of Uberworld towns, for example) rather than explicit, while continuing to explore serious themes with impeccable Discworld logic, and the trend continues here. Brimming with Pratchett's trademark wit, a yarn with a serious point made with style and elegance.

    COPYRIGHT(2014) Kirkus Reviews, ALL RIGHTS RESERVED.

  • Library Journal

    March 15, 2014

    The industrial revolution has come to Discworld in the form of a new steam locomotive. Invented by young, self-taught engineer Dick Simnel, this new technology is quickly seized upon by Ankh-Morpork's Lord Vetinari, who sets Moist von Lipwig the task of managing the new project. Meanwhile, political upheaval among the dwarfs threatens the railway, as terrorists attempt to sabotage the line while the dwarf king is aboard. VERDICT Full of Pratchett's usual sly humor and clever wordplay, this is another solid entry in the hugely popular "Discworld" series. Spearing of politics, religion, and society as a whole is what one usually expects in a Pratchett book, and if this doesn't reach the heights of some of the best books of the series (such as Guards!, Guards! or Going Postal), it will still be much in demand in public libraries. [200,000-copy first printing.]

    Copyright 2014 Library Journal, LLC Used with permission.

  • Booklist

    March 1, 2014
    In 2007, just years before he was granted a knighthood for services to literature, Terry Pratchett announced he had been diagnosed with a rare form of early-onset Alzheimer's disease. Although his illness has limited his ability to use a keyboard, it hasn't stopped him from using dictating software to create yet another installment, number 39, in his internationally popular Discworld series. Here the invention of a steam-powered locomotive by an ingenious young artificer named Dick Simnel creates a stir among the citizens of Discworld's prominent metropolis, Ankh-Morpork, as well as disrupting the affairs of assorted dwarfs, trolls, and goblins in the surrounding countryside. To keep Simnel's invention properly reigned in, Lord Vetinari dispatches Moist von Lipwig, his trusted minister of almost everything, including the Royal Bank, to fund and supervise the construction of a railway. Leavened with Pratchett's usual puns, philosophical quips, and Discworld in-jokes, the story offers an amusing allegory of Earthly technology's many seductions and give series fans at least one more visit with their favorite characters. HIGH-DEMAND BACKSTORY: A 200,000 initial print run, extensive advertising and media appearances, and frenzied online and social media coverage will carry forward the latest in Pratchett's mega-selling series (more than 80 million copies sold).(Reprinted with permission of Booklist, copyright 2014, American Library Association.)

  • Publisher's Weekly

    May 26, 2014
    Briggs, narrator of audio editions of over 30 titles in Pratchett's long-running Discworld series, set in a bizarre fictional world, once again puts forth a vivacious performance in this recording of the 40th installment. As this audiobook demonstrates, selecting Briggs to give voice to Pratchett's characters was not just the obvious choice but the right one. A young man's determination to succeed at harnessing the four elements—earth, air, fire, and water—where his father catastrophically failed produces the Discworld's first steam engine, a device that can finally solve the pressing question of how to get fish from coastal Quirm to the distant inland city-state Anhk-Morpork. Building a railway between the two will require balancing the needs of an idealistic engineer, a demanding investor, conniving aristocrats, desperate goblins, and political extremists. Briggs gives each character his or her own distinctive voice and uses accents to illuminate Discworld society. A Doubleday hardcover.

  • Sam Thielman, Newsday "Consistently funny, wise and clever. . . . Rewarding to both longtime readers and novices, filled with characters who leap off the page and metaphors that make you laugh out loud. . . . Pratchett's appeal isn't just his roller-coaster plots but the depth of his ideas."
  • Sara Sklaroff, The Washington Post "Salted among all the treacle miners and nascent trainspotters are some serious ideas about technology and the irrevocable changes it brings. . . . While exploring questions about the unintended consequences of technology, Pratchett also blasts fundamentalists who resist all progress. But mostly he seems to be having fun with words in the very British strain of absurdist humor that he has made his own. And 40 books in, why not?"
  • Ken Armstrong, The Seattle Times "A delightful fantasy send-up of politics, economics and finance, as the Discworld gets a railway and complications ensue. . . . A lovely homage to the courage at the core of technological advance. . . . Pratchett melds politics, finance and the occasional dark turn with his fantasy and humor, and as ever his footnotes are not to be missed. . . . How many writers are more fun to spend time with?"
  • Cory Doctorow, Boing Boing "A spectacular novel, and a gift from a beloved writer to his millions of fans. . . . A tremendous synthesis of everything that makes Pratchett one of the world's most delightful writers."
  • Karin L. Kross, Tor.com "What began with a farcical satire of pseudomedieval fantasy has become a Dickensian mirror of contemporary western society. . . . Raising Steam is the latest transformation of a remarkable fictional world that has evolved and grown with its creator--and it shows how, in the way of many things invested with devotion on the Disc itself, the Discworld has taken on a life of its own."
  • Ben Aaronovitch, The Guardian "From the first, the novels demonstrated Pratchett's eye for telling detail and the absurdities of the human condition. . . . He remains one of the most consistently funny writers around; a master of the stealth simile, the time-delay pun and the deflationary three-part list. . . . I could tell which of my fellow tube passengers had downloaded it to their e-readers by the bouts of spontaneous laughter."
  • Andrew McKie, The Times (London) "Terry Pratchett's creation is still going strong after 30 years. . . . Most aficionados, however, will be on the look-out for in-jokes and references from previous novels--of which there is no shortage. Discworld's success, like that of Wodehouse's Jeeves and Wooster stories, has never been driven by the plots. . . . It is at the level of the sentence that Pratchett wins his fans."
  • Publishers Weekly (starred review) "A brash new invention brings social upheaval, deadly intrigues, and plenty of wry humor to the 40th installment of Pratchett's best-selling Discworld fantasy series. . . . As always, Pratchett's unforgettable characters and lively story mirror the best, the worst, and the oddest bits of our own world, entertaining readers while skewering social and political foibles in a melting pot of humanity, dwarfs, trolls, goblins, vampires, and a werewolf or two."
  • Kirkus Reviews "Brimming with Pratchett's trademark wit, a yarn with a serious point made with style and elegance."
  • Booklist "Leavened with Pratchett's usual puns, philosophical quips, and Discworld in-jokes, the story offers an amusing allegory of Earthly technology's many seductions."
  • Michael Dirda, The Washington Post Book World "Terry Pratchett may still be pegged as a comic novelist, but . . . he's a lot more. In his range of invented characters, his adroit storytelling, and his clear-eyed acceptance of humankind's foibles, he reminds me of no one in English literature as much as Geoffrey Chaucer. No kidding."
  • Michael Berry, San Francisco Chronicle "Given his prolificacy and breezy style, it's easy to underestimate Pratchett. . . . He's far more than a talented jokesmith, though. His books are almost always better than they have to be."
  • Ken Barnes, USA Today "Nonstop wit. . . . Pratchett is a master of juggling multiple plotlines and multiplying punchlines."
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Raising Steam
Raising Steam
Terry Pratchett
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