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הסתר הודעה

  ניווט ראשי
Assassin's Fate
תמונה של  Assassin's Fate
Assassin's Fate
Book III of the Fitz and the Fool trilogy
מאת Robin Hobb
קח בהשאלה קח בהשאלה
NEW YORK TIMES BESTSELLER • The stunning conclusion to Robin Hobb’s Fitz and the Fool trilogy, which began with Fool’s Assassin and Fool’s Quest
“Every new Robin Hobb novel is a cause for celebration. Along with millions of her other fans, I delight in every visit to the Six Duchies, the Rain Wilds, and the Out Islands, and can’t wait to see where she’ll take me next.”—George R. R. Martin 
More than twenty years ago, the first epic fantasy novel featuring FitzChivalry Farseer and his mysterious, often maddening friend the Fool struck like a bolt of brilliant lightning. Now New York Times bestselling author Robin Hobb brings to a momentous close the third trilogy featuring these beloved characters in a novel of unsurpassed artistry that is sure to endure as one of the great masterworks of the genre.
Fitz’s young daughter, Bee, has been kidnapped by the Servants, a secret society whose members not only dream of possible futures but use their prophecies to add to their wealth and influence. Bee plays a crucial part in these dreams—but just what part remains uncertain.
As Bee is dragged by her sadistic captors across half the world, Fitz and the Fool, believing her dead, embark on a mission of revenge that will take them to the distant island where the Servants reside—a place the Fool once called home and later called prison. It was a hell the Fool escaped, maimed and blinded, swearing never to return.
For all his injuries, however, the Fool is not as helpless as he seems. He is a dreamer too, able to shape the future. And though Fitz is no longer the peerless assassin of his youth, he remains a man to be reckoned with—deadly with blades and poison, and adept in Farseer magic. And their goal is simple: to make sure not a single Servant survives their scourge.
NEW YORK TIMES BESTSELLER • The stunning conclusion to Robin Hobb’s Fitz and the Fool trilogy, which began with Fool’s Assassin and Fool’s Quest
“Every new Robin Hobb novel is a cause for celebration. Along with millions of her other fans, I delight in every visit to the Six Duchies, the Rain Wilds, and the Out Islands, and can’t wait to see where she’ll take me next.”—George R. R. Martin 
More than twenty years ago, the first epic fantasy novel featuring FitzChivalry Farseer and his mysterious, often maddening friend the Fool struck like a bolt of brilliant lightning. Now New York Times bestselling author Robin Hobb brings to a momentous close the third trilogy featuring these beloved characters in a novel of unsurpassed artistry that is sure to endure as one of the great masterworks of the genre.
Fitz’s young daughter, Bee, has been kidnapped by the Servants, a secret society whose members not only dream of possible futures but use their prophecies to add to their wealth and influence. Bee plays a crucial part in these dreams—but just what part remains uncertain.
As Bee is dragged by her sadistic captors across half the world, Fitz and the Fool, believing her dead, embark on a mission of revenge that will take them to the distant island where the Servants reside—a place the Fool once called home and later called prison. It was a hell the Fool escaped, maimed and blinded, swearing never to return.
For all his injuries, however, the Fool is not as helpless as he seems. He is a dreamer too, able to shape the future. And though Fitz is no longer the peerless assassin of his youth, he remains a man to be reckoned with—deadly with blades and poison, and adept in Farseer magic. And their goal is simple: to make sure not a single Servant survives their scourge.
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מובאות-
  • From the book Chapter One

    Bee Stings

    The map-­room at Aslevjal displayed a territory that included much of the Six Duchies, part of the Mountain Kingdom, a large section of Chalced, and lands along both sides of the Rain Wild River. I suspect that it defines for us the boundaries of the ancient Elderlings’ territory at the time the maps were created. I have been unable to inspect the map-­room of the abandoned Elderling city now known as Kelsingra personally, but I believe it would be very similar.

    On the Aslevjal map were marked points that correspond to standing stones within the Six Duchies. I think it fair to assume that the identical markings in locations in the Mountains, Rain Wilds, and even Chalced indicate standing stones that are Skill-­portals. The conditions of those foreign portals are largely unknown, and some Skill-­users caution against attempting to employ them until we have physically journeyed there and witnessed that they are in excellent condition. For the Skill-­portal stones within the Six Duchies and the Mountain Kingdom, it seems prudent not only to send Skilled couriers to visit every site, but also to require every duke to see that any such standing stones are maintained upright. The couriers who visit each stone should document the content and condition of the runes on each face of the stone as well.

    In a few instances, we have found standing stones that do not correspond to a marking on the Aslevjal map. We do not know if they were raised after the map was created, or if they are stones that no longer function. We must continue to regard them with caution, as we do all use of Elderling magic. We cannot consider ourselves to be masters of it until we can duplicate their artifacts.

    —­Skill-­Portals, Chade Fallstar

    I ran. I hiked up the heavy white fur coat I wore and ran. I was already too warm and it dragged and snagged on every twig or trunk I passed. Behind me, Dwalia was shouting for someone to “Catch her, catch her!” I could hear the Chalcedean making mooing noises. He galloped wildly, once passing so close to me that I had to dodge him.

    My thoughts raced faster than my feet. I remembered being dragged by my captors into a Skill-­pillar. I even recalled how I had bitten the Chalcedean, hoping to make him release Shun. And he had, but he’d held on to me and followed us into the darkness of the Skill-­pillar. No Shun had I seen, nor that Servant who had been last in our chain of folk. Perhaps both she and Shun had been left behind. I hoped Shun would escape her. Or perhaps had escaped her? I remembered the cold of a Buck winter clutching at us when we fled. But now we were somewhere else, and instead of deep cold I felt only chill. The snow had retreated into narrow fingers of dirty white in the deeper shade of the trees. The forest smelled of early spring, but no branches had yet leafed out. How did one leap from winter in one place to spring in another? Something was very wrong but I had no time to consider it. I had a more pressing concern. How did one hide in a leafless forest? I knew I could not outrun them. I had to hide.

    I hated the coat fiercely. I could not pause to wriggle out the bottom of it, for my hands felt as clumsy as fish flippers, but I could not possibly hide from my pursuers in a huge white fur coat. So I fled, knowing I could not escape but too frightened to let them reclaim me.

    Choose a place to take a stand. Not where they can corner you but not where they can surround you, either. Find a weapon, a stick, a rock, anything. If you cannot escape, make them pay as dearly as you can for capturing you. Fight them...
על המחבר-
  • Robin Hobb is the author of the Farseer Trilogy, the Liveship Traders Trilogy, the Tawny Man Trilogy, the Soldier Son Trilogy, and the Rain Wilds Chronicles. She has also written as Megan Lindholm. She lives in Washington State.
ביקורות-
  • Publisher's Weekly

    Starred review from April 10, 2017
    In the lusciously complex third Fitz and the Fool epic fantasy (after Fool’s Quest), themes and threads from the related Six Duchies series pull together in a dazzling finale that caps 20 years of writing and more than 15 books. FitzChivalry Farseer, a reluctant assassin who has done the dirty work for the Farseer monarchy under King Verity all his life, is once again pursuing those who have harmed his family. He believes that his precious daughter, Bee, has been forever lost in a Skill-pillar after being kidnapped by the Servants of the Four. With his usual cronies—the Fool, Lant, Perseverance, and Spark—doggedly attending, Fitz tracks the path Bee would have taken to the isle of Clerres. What Fitz doesn’t know is that Bee survived her trip through the Skill-pillar only to be cruelly mistreated—violence that forges her into a weapon against her captors. Hobb’s exquisitely drawn characters, fast-paced plotting, and enthralling prose beguile readers through a blockbuster of an ending for this trilogy and for the overarching series. Agent: Chris Lotts, Lotts Agency.

  • Library Journal

    January 1, 2017

    In this wrap-up to "The Fitz and the Fool" trilogy, our heroes continue their quest to find Fitz's daughter and wipe out the evil order that has endangered her.

    Copyright 2017 Library Journal, LLC Used with permission.

  • Library Journal

    Starred review from April 15, 2017

    In Fool's Quest, former assassin Fitz believed his daughter, Bee, to be dead, and he vowed to seek revenge on those who kidnapped her. Here, with the Fool by his side (mostly in his guise as Lady Amber), Fitz sets out for Clerres, the island of the White Prophets, knowing that his chance of success is small. Meanwhile, Bee, still alive, is also on her way to Clerres, if she can survive her captors. The conclusion of Hobb's trilogy weaves in characters and settings from the rest of the massive "Elderlings" saga as the author sets both Fitz and his daughter on their long journeys, including an intriguing development for the traders who sail the sentient liveships. While there is plenty of action, this series has always been about the characters, especially the complicated friendship between Fitz and the Fool. VERDICT Beautiful writing, heart-stopping danger, and a wide-ranging trip through a fascinating landscape make this series a benchmark in epic fantasy and this volume a fitting finale. [See Prepub Alert, 11/27/16.]--MM

    Copyright 2017 Library Journal, LLC Used with permission.

  • Library Journal

    April 15, 2017

    In Fool's Quest, former assassin Fitz believed his daughter, Bee, to be dead, and he vowed to seek revenge on those who kidnapped her. Here, with the Fool by his side (mostly in his guise as Lady Amber), Fitz sets out for Clerres, the island of the White Prophets, knowing that his chance of success is small. Meanwhile, Bee, still alive, is also on her way to Clerres, if she can survive her captors. The conclusion of Hobb's trilogy weaves in characters and settings from the rest of the massive "Elderlings" saga as the author sets both Fitz and his daughter on their long journeys, including an intriguing development for the traders who sail the sentient liveships. While there is plenty of action, this series has always been about the characters, especially the complicated friendship between Fitz and the Fool. VERDICT Beautiful writing, heart-stopping danger, and a wide-ranging trip through a fascinating landscape make this series a benchmark in epic fantasy and this volume a fitting finale. [See Prepub Alert, 11/27/16.]--MM

    Copyright 2017 Library Journal, LLC Used with permission.

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ותן לספריה שלך עוד WIN!
Assassin's Fate
Assassin's Fate
Book III of the Fitz and the Fool trilogy
Robin Hobb
בחר שותף קמעונאי להלן, כדי לקנות הכותר הזה בעבורך.
חלק מרכישה זו מופנה לתמיכה בספרייה שלך.
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