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A Clash of Kings
Cover of A Clash of Kings
A Clash of Kings
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THE BOOK BEHIND THE SECOND SEASON OF GAME OF THRONES, AN ORIGINAL SERIES NOW ON HBO.
A SONG OF ICE AND FIRE: BOOK TWO
 
In this thrilling sequel to A Game of Thrones, George R. R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any we have ever experienced.
 
A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel . . . and the coldest hearts. For when kings clash, the whole land trembles.
THE BOOK BEHIND THE SECOND SEASON OF GAME OF THRONES, AN ORIGINAL SERIES NOW ON HBO.
A SONG OF ICE AND FIRE: BOOK TWO
 
In this thrilling sequel to A Game of Thrones, George R. R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any we have ever experienced.
 
A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel . . . and the coldest hearts. For when kings clash, the whole land trembles.
Available formats-
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Languages:-
Copies-
  • Available:
    1
  • Library copies:
    1
Levels-
  • ATOS:
    5.5
  • Lexile:
  • Interest Level:
    UG
  • Text Difficulty:
    4


Excerpts-
  • From the book ARYA

    At Winterfell they had called her "Arya Horseface" and she'd thought nothing could be worse, but that was before the orphan boy Lommy Greenhands had named her "Lumpyhead."

    Her head felt lumpy when she touched it. When Yoren had dragged her into that alley she'd thought he meant to kill her, but the sour old man had only held her tight, sawing through her mats and tangles with his dagger. She remembered how the breeze sent the fistfuls of dirty brown hair skittering across the paving stones, toward the sept where her father had died. "I'm taking men and boys from the city," Yoren growled as the sharp steel scrapedat her head. "Now you hold still, boy." By the time he had finished, her scalp was nothing but tufts and stubble.

    Afterward he told her that from there to Winterfell she'd be Arry the orphan boy. "Gate shouldn't be hard, but the road's another matter. You got a long way to go in bad company. I got thirty this time, men and boys all bound for the Wall, and don't be thinking they're like that bastard brother o' yours." He shook her. "Lord Eddard gave me pick o' the dungeons, and I didn't find no little lordlings down there. This lot, half o' them would turn you over to the queen quick as spit for a pardon and maybe a few silvers. The other half'd do the same, only they'd rape you first. So you keep to yourself and make your water in the woods,alone. That'll be the hardest part, the pissing, so don't drink no more'n you need."

    Leaving King's Landing was easy, just like he'd said. The Lannister guardsmen on the gate were stopping everyone, but Yoren called one by name and their wagons were waved through. No one spared Arya a glance. They were looking for a highborn girl, daughter of the King's Hand, not for a skinny boy with his hair chopped off. Arya never looked back. She wished the Rush would rise and wash the whole city away, Flea Bottom and the Red Keep and the Great Sept and everything, and everyone too, especially Prince Joffrey and his mother. But she knew it wouldn't, and anyhow Sansa was still in the city and would wash away too. When she remembered that, Arya decided to wish for Winterfell instead.

    Yoren was wrong about the pissing, though. That wasn't the hardest part at all; Lommy Greenhands and Hot Pie were the hardest part. Orphan boys. Yoren had plucked some from the streets with promises of food for their bellies and shoes for their feet. The rest he'd found in chains. "The Watch needs good men," he told them as they set out, "but you lot will have to do."

    Yoren had taken grown men from the dungeons as well, thieves and poachers and rapers and the like. The worst were the three he'd found in the black cells who must have scared even him, because he kept them fettered hand and foot in the back of a wagon, and vowed they'd stay in irons all the way to the Wall. One had no nose, only the hole in his face where it had been cut off, and the gross fat bald one with the pointed teeth and the weeping sores on his cheeks had eyes like nothing human.

    They took five wagons out of King's Landing, laden with supplies for the Wall: hides and bolts of cloth, bars of pig iron, a cage of ravens, books and paper and ink, a bale of sourleaf, jars of oil, and chests of medicine and spices. Teams of plow horses pulled the wagons, and Yoren had bought two coursers and a half-dozen donkeys for the boys. Arya would have preferred a real horse, but the donkey was better than riding on a wagon.

    The men paid her no mind, but she was not so lucky with the boys. She was two years younger than the youngest orphan, not to mention...
About the Author-
  • George R. R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire—A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast for Crows, and A Dance with Dragons—as well as Tuf Voyaging, Fevre Dream, The Armageddon Rag, Dying of the Light, Windhaven (with Lisa Tuttle), and Dreamsongs Volumes I and II. He is also the creator of The Lands of Ice and Fire, a collection of maps from A Song of Ice and Fire featuring original artwork from illustrator and cartographer Jonathan Roberts, and The World of Ice & Fire (with Elio M. García, Jr., and Linda Antonsson). As a writer-producer, Martin has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made. He lives with the lovely Parris in Santa Fe, New Mexico.
Reviews-
  • Publisher's Weekly

    Starred review from February 1, 1999
    The second novel of Martin's titanic Song of Ice and Fire saga (A Game of Thrones, 1996) begins with Princess Arya Stark fleeing her dead father's capital of King's Landing, disguised as a boy. It ends with the princess, now known as Weasel, having led the liberation of the accursed castle of Harrenhal. In between, her actions map the further course of a truly epic fantasy set in a world bedecked with 8000 years of history, beset by an imminent winter that will last 10 years and bedazzled by swords and spells wielded to devastating effect by the scrupulous and unscrupulous alike. Standout characters besides Arya include Queen Cersei, so lacking in morals that she becomes almost pitiable; the queen's brother, the relentlessly ingenious dwarf Tyrion Lannister; and Arya's brother, Prince Brandon, crippled except when he runs with the wolves in his dreams. The novel is notable particularly for the lived-in quality of its world, created through abundant detail that dramatically increases narrative length even as it aids suspension of disbelief; for the comparatively modest role of magic (although with one ambitious young woman raising a trio of dragons, that may change in future volumes); and for its magnificent action-filled climax, an amphibious assault on King's Landing, now ruled by the evil Queen Cersei. Martin may not rival Tolkien or Robert Jordan, but he ranks with such accomplished medievalists of fantasy as Poul Anderson and Gordon Dickson. Here, he provides a banquet for fantasy lovers with large appetites--and this is only the second course of a repast with no end in sight. Author tour.

  • Library Journal

    November 1, 1998
    First there was the award-winning A Game of Thrones, but you'll find no games here. Five factions fight for the crown in Martin's fantasy country.

  • Booklist

    January 1, 1999
    In the sequel to "A Game of Thrones" (1996), Martin skillfully limns the complicated, bitter politics of an inbred aristocracy, among whom an 11-year-old may be a bride, a ward, or a hostage, depending on the winds of war. Each of four men pronounces himself the rightful king, and the land of Westeros shudders with battles and betrayals. The dark, crisp plotting will please fans of the layered intrigues of Dorothy Dunnett or Robert Graves, and Graves' Claudius is echoed by the character of Queen Cersei's dwarf brother, Tyrion. Other notable characters are crippled eight-year-old Bran; Melisandre, a beautiful, menacing priestess; and Ser Davos, who won knighthood breaking a siege with a boatload of dried fish. Over all hover the threats of decades-long winter and the rebirth of the loathsome, magical Old Powers. Aided by an appendix of kings and their courts, "Clash" can be enjoyed on its own, though many then may retreat to "Game," reread "Clash," and impatiently await more of Westeros. ((Reviewed January 1 & 15, 1999))(Reprinted with permission of Booklist, copyright 1999, American Library Association.)

  • Library Journal

    January 1, 1999
    A war for succession as king of the realm pits brother against brother in a battle of armies and politics. Caught in the struggle are seven noble families whose fortunes and lives depend on how well they play the game of intrigue, blackmail, kidnapping, treachery, and magic. Martin has created a rich world filled with characters whose desires for love and power drive them to extremes of nobility and betrayal. Fans of epic fantasy should appreciate this lavishly detailed sequel to A Game of Thrones (Spectra, 1996). Recommended for most fantasy collections.

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George R. R. Martin
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